liches get stitches
Friday, December 26, 2025
INVISIBILITY rules, spells, scenario
Sunday, November 30, 2025
You've Activated My Trap Card (GLOG Class: Duelist)
You've Activated My Trap Card (GLOG Class: Duelist)
Duel Monsters
These are the Rules.
- The Rite of the Duel, When you announce DUEL MONSTERS in a confident voice, visible life points (hp, but in multiples of 100 to match the jrpg vibe) appear above the head of all present. They reflect current hp and when it reaches zero that participant has lost. Any scenario can be made into a duel by this rite.
- The Rule of One, Duelists begin a duel with 1 card in their hand, draw 1 per turn, play up to 1 monster per turn.
- The Rule of the Gauntlet, Cards can only be played on unoccupied runes on your gauntlet. Monsters and spells played outside of a duel can only manifest for a few seconds and the cards become useless for the rest of the day.
- The Rule of the Shadowrealm, stakes are always established by the duelist that invokes the Rite of the Duel. Stakes must be equitable so most often the consequences of losing are the same for both sides. Abide by them or be banished to the shadow realm.
Duelist
- A Monster Cards, Blank Cards, Magic Cards
- B Trap Cards
- C Heart of the Cards
- D Duel Master
Dangerous Benefactors
Rare Cards
- Uno Reverse
Played in the moment between omen and disaster. Whatever would have happened to you, happens to whoever would have done it. - Maldross Evil Sorcerer (d12, 12)
Renowned magus with scorched robes and hands. Activate: Power Word Kill - Blue Eyed Silver Dragon (2d6, 20)
Fearful ice drake of the Glacier Unteraar. - Darkcap of the Fellingwood (d8, 6)
Stealthy fae with black hat and iron boots. Activate: Duplicate - Red Eyed Obsidian Drake (d10, 14)
Stoney drake from the Volcano Nyiragongo. Activate: Fireball - Rebirth Monster
Return a defeated monster to your hand.
Thursday, July 10, 2025
Yet They Did Not Listen To Their Judges (GLOG Class: Scion)
You are anointed by God to deliver your people and lead them to true faith. It is an odd situation when the gods are the ones your people must be delivered from
SCION
+2 WILL and +1 Save per Template.
Extra Starting Items: Estranged noble family located in a different district, heirloom trinket, excellent sandals.
A - Influence, Reputation
B - Diplomancy
C - Deliverance, +1 MD and Ritual Square
D - Founder
Influence
If in good reputation it is assumed that you speak for any district under your control or other group of people you credibly claim to represent. For this reason you are always granted audience with rulers, warlords, captains, and generals.
Any district you control or use an action to visit is considered to have a temple holding equal to your level.
Reputation
Choose a virtue; Glory, Loyalty, Generosity, Silence. As long as you publicly embody this virtue your words have meaning and your class abilities function.
If you lose your public reputation for holding your central virtue, lose all class abilities until you regain it. Instead, increase your STR bonus and hp by your WILL bonus and become immune to charms, geas, and sanctuary.
If you return to the city with a rare resource, defeat a foe against all odds, or return from the underworld, regain your reputation.
Diplomancy
Normal weapons are always light weapons when used against you. Implements of laborers, shepherds, smiths and the like are as weapons in your hands. One handed implements are light weapons, 1-2 handed implements are medium, and 2 handed implements are large weapons.
Deliverance
When you return to the City with a rare resource or after defeating a foe against all odds you may rouse your population to greater devotion, industry, or service as if you had spent an action to lead them. For example; create an asset, end a public dispute, establish a new local custom.
If you defeat a foe against all odds and return with the source of a rare resource, you may create a holding or increase the level of a holding as long as it does not surpass your own level.
Founder
When you establish a holding outside the City walls you gain [template] actions to create or level up holdings in the new district. One of these actions is spent automatically per season after the creation of the new district. Only one district may be founded in this way at a time.
A class written for Ashes to Ashes, a setting and ongoing game by Locheil
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