Tuesday, April 20, 2021

You're gonna need to train.

So there's no reason for me to swim up against the current on Legamon. Once more rules settle out I'll probably compile the rules that suit me best into a single doc. For now its a tornado of random rules for stuff and a blast. I'll post according to the current conventions using actual [redacted]mon types etc. 

So you wanna be the best? Like no one ever was? 

TRAINING MON, OR HOW TO BE THE BEST THERE EVER WAS


XP
Mon level up by completing challenges or defeating other mon in battle. Each mon yields its level in xp when defeated. If multiple mon are used to defeat a single mon, then xp is split between contributing mon.

Mon who help their trainers accomplish their goals should also be rewarded with xp. A successful dungeon delve, bank robbery, or arriving at the top of Mt. Tapiloko may be enough to reward some xp to the team that went along. 

A mon needs three times its current level in xp to reach the next level. A mon gains no exp when defeating a single mon 2 levels or more lower than its own level. 

Battling a horde of monbats, or stampeding Inkalf (Renefor on GLOG discord) is worth xp based on how difficult the challenge was. Use battling a single mon of the same level as a ruler for xp. 

LEVELING UP
After every episode (adventuring session), the mon which saw the most screen time levels up.  Whenever a mon levels up, increase their total health by 1, then roll on the following table:

1-4 Increase a stat pool by 1 (health, stamina, focus).
5 Learn a move. 50% chance each of learning a type more or an environmental move. To learn a type move, roll on the type's move list. To learn an environmental move. Roll a move on a type associated with the environment you are training in (Mountains may be flying type or rock type, volcanoes may be fire or dark, the abandoned power plant is electric). 
6 Evolve. 25% chance to add another type, up to 2 types total. The mon increases a stat and learns a move. If you already know 3 moves, increase another stat pool. Also, your mons appearance and ability may change if you wish.

A mon may only know 3 moves beyond its basic type attack and status effect. If your mon already knows 3 moves, you may increase a stat instead or swap out a move. Also, if you visit a location specifically to learn an environmental move, you may do so upon leveling up.

Environmental moves are how Charizard learned Thunderpunch. You can go onto the mountain to train and your mon will be affected by the decision and learn moves because of it. I really love this idea. If you're going to beat a Gym Leader, you're going to need some tricks.





Not the first trainer class, won't be the last. A class for battles.

ACE TRAINER
A: Ready For This, Looking for an Edge
B: Unorthodox Training
C: Been Here Before
D: Practiced

Been Here Before: For every gym badge you have and when you gain more, you may evolve a mon mid-battle when your back is against the rope. The heart of a true ace burns brightly in their mon.

Practiced: When you're fighting another trainer you may re-roll one mon ability per battle.

Unorthodox Training: When your mon levels up and wants to learn an environment move, you can roll twice on the list and choose which to learn.

Looking for an Edge: In a settlement that contains a gym, you can ask around and hear how the last battle against the leader went. When you do this, learn the (find out what it is, not learn the move) winning move used by the victorious trainer or leader.

Ready For This: Once per battle, ignore a type strength or weakness.

Also this is twice that I've mentioned type-based move lists...


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