Tuesday, April 20, 2021
You're gonna need to train.
Monday, April 19, 2021
Holy Cow Legamon Have Taken the World by Storm
Wowza, so I found out about the GLOG discord today and baby its all about legamon, baby. There are also rules for generating mon and battling lmao. But here's some more rules. My rules, if you will. is 24 hours too soon for spinoff rule sets?
WHAT MAKES A MON?
A physical form, a type, stats (hp, stam, focus), personality, moves. Let's get started.
FORM:
1-3: one form
4: two form hybrid (same category)
5: two form hybrid (different category)
6: 3 form chimera
| Terrestrial | Aquatic | Airborne | Insect | Inanimate | |||
| 1 | Mouse | squirrel | raccoon | starfish | Pidgeon | worm | magnets |
| 2 | rat | rabbit | mole | coral | Cardinal | Grub | digital technology |
| 3 | skunk | koala | Ferret | clam | humming bird | centipede | Crystal |
| 4 | tabby cat | fluffy cat | lynx | crab | fruit bat | caterpillar | Industrial Machinery |
| 5 | tiger | lion | Panther | lobster | vampire bat | cocoon | teapot |
| 6 | pug | fox | terrier | octapus | seagul | butterfly | candle |
| 7 | Mastiff | wolf | labrador | squid | pelican | bee | chandelier |
| 8 | Boar | bear | panda | frog | eagle | wasp | lamps |
| 9 | Bison | Buffalo | goat | salamander | falcon | fly | boulder |
| 10 | Horse | giraffe | llama | clownfish | toucan | ladybug | Geode |
| 11 | rhino | hippo | camel | angel fish | parrot | mantis | ooze |
| 12 | lemur | ape | elephant | angler fish | albatross | Cockroach | cloud |
| 13 | Howler Monkey | gorilla | Marmoset | hammerhead | heron | spider | acorn |
| 14 | gecko | thorny toad | orangutang | great white | wood pecker | water strider | tree |
| 15 | iguana | monitor lizard | garden snake | narwhal | Flying serpent | leech | bush |
| 16 | cobra | rattle snake | python | blue whale | Drake | water beetle | maple seed |
| 17 | velociraptor | triceratops | stegosaurus | crocidile | Dragon | ant | hedge apple |
| 18 | T-Rex | Spinosaurus | Brontosaurus | Pliosaurus | Pterodactyl | Hercules Beetle | flower |
| 19 | humanoid (sports) | humanoid (gross) | humanoid (martial arts) | Jellyfish | floating (roll on another table) | Stick Insect | Vine |
| 20 | humanoid (cute) | humanoid (incorporeal) | humanoid (performer) | Sea Monster | Winged (roll on another table + wings) | Mosquito | Venus FlyTrap |
| Dragon | Water |
| Metal | Fire |
| Electric | Earth |
| Water | Combat |
| Fire | Light |
| Grass | Flying |
| Earth | Grass |
| Wind | Metal |
| Combat | Wind |
| Mind | Mind |
| Dark | Electric |
| Light | Dark |
Based on the type, modify the appearance of the mon. Grass mon have leaves sprouting, fire mon have evident flames etc. This other post is very good for this!
| Stout | h2s1f1 |
| Athletic | h1s2f1 |
| Protege | h1s1f2 |
| Virtue | Vice |
| ambitious | addict |
| benevolent | aggressive |
| bold | alcoholic |
| brave | arrogant |
| charitable | boastful |
| chaste | cheater |
| cautious | covetous |
| compassionate | cowardly |
| confident | cruel |
| considerate | decadent |
| cooperative | deceitful |
| courteous | disloyal |
| creative | doubtful |
| curious | egotistical |
| daring | envious |
| defiant | gluttonous |
| dependable | greedy |
| determined | hasty |
| disciplined | hedonist |
| enthusiastic | impatient |
| fair | inflexible |
| focused | irritable |
| forgiving | lazy |
| friendly | lewd |
| frugal | liar |
| funny | lustful |
| generous | mad |
| helpful | malicious |
| honest | manipulative |
| honorable | merciless |
| hopeful | moody |
| humble | murderous |
| idealistic | obsessive |
| just | petulant |
| kind | prejudiced |
| loving | reckless |
| loyal | resentful |
| merciful | rude |
| orderly | ruthless |
| patient | self-pitying |
| persistent | selfish |
| pious | snobbish |
| resourceful | stingy |
| respectful | stubborn |
| responsible | vain |
| selfless | vengeful |
| steadfast | wasteful |
| tactful | wrathful |
| tolerant | zealous |
Best There Ever Was
The important posts:
As with all game systems, it was inspired by Dark Souls. What's so awesome about Dark Souls' combat for me is the pacing which results from the stamina system. The mechanic of having a stamina bar that expends for both offense and defense leads to a ton of interesting moment-to-moment decisions. There's a difficulty with the basic DnD combat system which is how do you make a dual between two melee characters interesting? It's possible to do so, of course, but it takes effort on both parties. The typical, and possible optimal, behavior is to just attack back and forth. This is boring. To spice things up both have to be willing to behave suboptimally to embellish the fight or at least be willing to risk the consequences of not attacking for a turn to try something more interesting.
Enter the stamina bar. If the stamina resource is limited enough (and o boy it will be) then the optimal move is sometimes just waiting. This is massively better than always attacking. This is the difference between Rocky v Creed and Superman v ... that guy. You know, the first but recent movie. He fights a general or something that is the same and they just punch each other and never tire and the fight has terrible pacing? That one. Rocky v Creed is two guys punching eachother, but they are dodging and weaving, they are circling looking for openings, they are panting and gasping for breathe, they are struggling and constantly looking for an edge. That's because they have stamina bars and superman doesn't.- Punch [Combat/Stamina]: Deal [sum] damage to one adjacent mon.
- Wet Slap [Water/Stam]: Deal [sum] damage to one adjacent mon.
- Hot Touch [Fire/Stam]: Deal [sum] damage to one adjacent mon.
- Light: Blind. Blinded 'mon can't connect with their physical attacks. AOE physical attacks still work. Save vs Focus to end condition.
- Fire: Burn. Save vs Stamina each round, end condition on success. On a failure, take dice fire damage.
- Grass: Drain. Save vs Stamina each round, end condition on success. On a failure, target takes 1 grass damage and you restore health equal to the damage.
- Water: Drench. For dice rounds, target's highest pool is the same size as their smallest. Save vs Stamina to end condition. Regain lost dice when condition ends.
- Electric: Paralyzed. For dice rounds, Save vs Stamina. On a failed save, target skips turn.
- Earth: Entrapment. Target cannot move for dice rounds. Save vs Stamina, condition ends on a success.
- Metal: Iron Defense. Gain dice temporary hp.
- Wind: Knockdown. Target is knocked prone once and goes last for dice rounds. Dodge to avoid.
- Combat: Grapple. Target restrained for sum rounds and cannot move or dodge. Save vs Stamina to end the effect.
- Mind: Confused. Target loses access to 1 Focus Die for sum rounds. Save v Focus each round, end condition on a success.
- Dark: Taunt. Save vs Bond or disobey trainer for dice rounds, only making basic attacks or acting on impulse.
- Dragon: Fear. Trust before approaching or making a physical attack. Once afflicted with fear, cannot be afflicted again in this battle.
Special moves can be Saved by rolling under your current focus. But if you ask me, that's sorta like crossing your fingers and hoping the firing squad misses ya, he. They hardly do. Even if you save you'll take half damage from the attack. Better to Fire Back with a special move of your own! Show 'em who's boss. Like before, if you don't give it your all you'll back taking damage instead of giving it.
Status moves are tricky and an invaluable asset in the hands of an intelligent trainer. The move text will tell you how to defend against these. They're a real grab bag.
Weather moves affect the environment directly and last till the battle is over. That reminds me, do not forget to consider the environment in your battles! If you win by knocking your opponent off a bridge or drowning them, then it doesn't matter how much hp they had left, does it? What did I say something wrong?
INVISIBILITY rules, spells, scenario
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