First post fam!
I want to talk about my rpg history and influences, but I figure no one cares about that stuff unless they like how I hack up games so I'm cutting to the chase. I'll circle around to that stuff later.
This is a table to determine the components needed for a ritual largely inspired by Chris McDowall's post on ritualizing DnD spells. If you're playing DnD, pick a spell you want to have a ritual for and decide how hard it should be on a scale of 1-4. either roll that number of d4s or more likely pick which group of condition needs to be met (location, item, words, help) and then roll a d6 for each of those.
(should have made a 'light a candle made out of someone's face' item) |
I recently joined started running the OSR starter dungeon Tomb of the Serpent Kings using the GLOG. One of the most compelling things about the system is the levelless spells. A magic user can assign any number of magic dice (usually 1-4 representing their power) to a spell to increase its effects. One condition per magic dice then. Maybe it doesn't matter which condition is met either, just one per magic dice you want to power the spell with. This system makes knowing one of these rituals a lot more fun/flexible.
If you like it, steal it.
-Not Dark Lord
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